CAROL ANN JANE :''The initiation of the Second Life program for users has some technological drawbacks. . Upon r egistering for the program through sloodle.org, there was a significant delay for the activation of the account, prior to the enabling of the Second Life program. Once access was obtained to the Second Life program, a number of us encountered significant downtime with the program which affected the usage of the computer which required reboot.In fact, I already have Quicktime 7.2 on my computer however, the Second Life program could not relate to it. To resolve this issue, I uninstalled the Second Life program, re-installed it and opened the Quicktime 7.2 before connecting to Second Life.Once our Second Life program became active, that is we arrived on Orientation Island, we had to participate in the tutorial for usage of the program. This is a mandatory step before a user can exit Orientation Island and access the remaining features of the program including activation of buttons for navigating, etc. The instructions are not intuitive and several lengthy tutorials must be accessed to understand the features.My overall impression of SecondLife is it can be practical from an information exchange perspective whereby users gather and can experience a 3-d version of a lecture. However, the program requires users to become proficient in navigating the figures and utilizing the menu features in order to ensure accessibility to the information is efficient. The user in the form of an animated figure (avatar) needs to learn to walk, backup, run, gesture, talk and even fly to navigate the space (rocks, hills, buildings, walls, etc.). Due to this requirement I would not recommend this as an overall education tool for distance learners as extended amounts of time learning to navigate can distract users (students and teachers) from the main focus - learning. The program contains what I call Software Noise -- this is limited use of white space. I think Second Life fails to meet the criteria of appropriate learning too.''
- I did not paraphrase all the article. Instead I used some parts of it and used some ideas
Today we use technology intensively almost every field including education. Using technology during classes has many advantages. However; it has many disadvantages, too. Using secondlife is an example of this. It has many drawbacks.It is an hinderance of face to-face communication, it is really hard to get accustomed to it, and students may not concentrate to class.
It is really hard to get accustomed to it. Firstly, as Carol Ann Jane said, it takes time to get an account. you should wait and activate the programe. If you don't look your mail like me you may not activate it.And you need to get a new account.You have know some instructions such as how to walk or other actions. Those can be promblem for students.
In communication, gestures are very important, but gestures you use in Second life are very limited. Also education is a field where the gestures are important. So as Carol Ann Jane, I think secondlife is not efficent in educcation.
It is something like a game.for this reason students may not concantre on the lecture. Instead of following class they mey consume the time in secondlife.
To sum up secondlife is not convenient for class.

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